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EFFECT ON BRAND LOYALTY TRUST IN CONSUMER BRAND TEA BOTTLE SOSRO

PAPERS

MARKETING

EFFECT ON BRAND LOYALTY TRUST IN CONSUMER BRAND TEA BOTTLE SOSRO

Name : DITA PERMATASARI

NPM : 11209808

CLASS : 4EA01

 

UNIVERSITAS GUNADARMA

ATA 2012/2013

DEPOK

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I.          INTRODUCTION

 

A.        Background

Under conditions of increasing competition, every company should be able to survive and should be able to continue to grow. One of the most important things that needs to be done and considered by every company is to maintain consumer confidence in the brand. The issue of the brand has become one of the issues that must be monitored     Constantly by each company. Brand – a strong brand, tested, and proven valuable not only beat a matter of rational, but also can process side – the emotional side of the consumer. To maintain consumer confidence in the brand (trust in the brand), the brand must have the qualities and charisma. In order to have an aura of charisma brand should have, consistent and quality must be maintained from time to time.

According lau and lee (1999:44) there are three variables to establish trust in the brand (trust in brand) ie, characteristic brand, company characteristic, and consumer brand characteristic. Of the three variables can be seen consumer loyalty to the brand. PT Sinar Sosro as one of the largest tea producers in the world, with products namely Tea Bottle Sosro with the slogan “Whatever food is drinking the bottle Sosro” customers certainly want to keep every bottle sosro The brand is. As we all know now a lot of products – packaged tea beverage products on the market, at a price cheaper than the bottled tea sosro. As well as the issue – the issue of the decline in the quality of bottled tea drinks sosro. With PT Sinar Sosro so certainly do not want their customers to switch to another brand.

With the existence of the phenomenon can allow customers to switch to another product. Therefore demands to be the best should a firm commitment to maintaining the quality / quality that consumers remain loyal to continue to consume bottled tea drinks sosro. Based on the background and phenomena that exist, the authors were interested in conducting research on the influence of trust in brand to brand loyalty in consumers drink bottled tea tea berkemasan sosro. Where now more and more options berkemasan tea drinks available on the market. So I took the title of scientific research “INFLUENCE OF TRUST IN CONSUMER BRAND TO BRAND LOYALTY IN THE AREA TEA BOTTLE SOSRO DEPOK”.

 

B.        PROBLEM

Is Trust in the brand has an influence on brand loyalty in consumers sosro bottled tea in Depok area?

 

C.        DESTINATION

The purpose of scientific writing is

a. To determine consumer confidence in the brand of bottled tea sosro.

b. To determine consumer loyalty to the brand bottled tea sosro.

c. To find out how much influence brand trust on brand loyalty bottled tea sosro

 

D.        BENEFIT

Benefit of this paper is to

a. Academic benefits

To broaden knowledge of marketing concepts that have been acquired in college to be expected then better able to develop the knowledge gained.

b. Practical Benefits

This paper is expected to be taken into consideration and a reference to the company in implementing the strategy – marketing strategies, particularly with respect to brand loyalty strategy.

II.        DISCUSSION

Operational definition

a. Independent variable (Independent)

Independent variables (independent) variables are the type that describe or affect other variables.

b.Variabel bound (dependent)

Dependent variable (dependent) variable type which is explained or influenced by independet variables. The variable (dependent) in this study is brand loyalty.

Research variables:

The independent variable (X)

a. Brand trust (Trust in a brand)

1). Brand characteristic (X1) which has a very important role in determining the consumer decision to trust a brand. This is caused by the consumer make an assessment before buying. Brand characteristics related to trust brands include predictable, reputable, and competent.
2). Company Characteristic (X2) which is behind a brand can also affect the level of consumer confidence in the brand. Consumer knowledge about the company that is behind a brand product is a pre-understanding of the consumer to the brand of a product. These characteristics include the reputation of a company, the company desired motivation, and integrity of a company.
3). Consumer-brand characteristic (X3) are the two groups influence each other. Therefore, the characteristics of consumers – brands can affect confidence in the brand. These characteristics include the concept of emotional similarity between the consumer with the brand personality, love for the brand, and the brand experience.
Dependent variable (Y)

b. Brand loyalty (brand loyalty)

the choices made consumers to buy the brand especially compared to the other brands in the product category. Brand loyalty as customer preferences consistently to make purchases on the same brand in a specific product or a particular service category.

 

 

Table 1

Reliability Statistics
Cronbach’s Alpha N of Items
.950 22

 

 

 

 

 

 

 

Uji Validitas dan Realibilitas

Item-Total Statistics
  Scale Mean if Item Deleted Scale Variance if Item Deleted Corrected Item-Total Correlation Cronbach’s Alpha if Item Deleted
Brand Characterictic 70.03 147.895 .672 .948
Brand Characterictic 70.50 149.776 .701 .947
Brand Characterictic 70.63 159.206 .434 .950
Brand Characterictic 70.57 158.323 .588 .949
Brand Characterictic 70.63 160.723 .429 .950
Brand Characterictic 70.33 154.437 .551 .949
Brand Characterictic 70.87 155.223 .588 .949
Brand Characterictic 70.43 154.806 .581 .949
Brand Characterictic 70.70 152.838 .624 .948
Brand Characterictic 71.00 143.310 .831 .945
Company Characteristic 71.20 152.717 .699 .947
Company Characteristic 71.33 154.989 .638 .948
Company Characteristic 71.07 153.099 .640 .948
Consumer Brand Characteristic 71.33 147.471 .728 .947
Consumer Brand Characteristic 71.37 146.447 .817 .946
Consumer Brand Characteristic 71.17 153.247 .620 .948
Consumer Brand Characteristic 71.23 147.564 .779 .946
Brand Loyalty 71.50 151.155 .789 .946
Brand Loyalty 71.57 152.461 .729 .947
Brand Loyalty 71.50 150.328 .675 .948
Brand Loyalty 71.87 150.257 .733 .947
Brand Loyalty 71.57 148.323 .745 .947

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The table is output Validity and reliability for the Trust in Brand to Brand Loyalty Consumer Sosro bottled tea. At the table shows a grain questions to measure trust in a brand on the brand loyalty of consumers the bottles Sosro are valid. It can be seen from the results of the correlation score of the questions 1 to 22, the value is greater than the critical r is 0.361. While the value of the reliability of the effect of Trust in a Brand to Brand Loyalty is at 0.950. Known Cronbach Alpha value is 0.950. According Sugiyono (2003), reliability is less than 0.6 are not good, while 0.7 is acceptable and above 0.8 is good. Because Cronbach Alpha values ​​above 0.8, the results are very realibel. Based on these results, it can be concluded that the questions influence on Brand Trust in Brand Loyalty has fulfilled the requirements of validity and reliability.

Multiple Regression Analysis

Multiple regression analysis is a form of analysis that discusses the extent to which the influence of the independent variable (X) on the dependent variable (Y). Where X is a variable for the brand Trust (Trust in a brand) which consists of characteristic brand Indicator (X1), company characteristic (X2), and consumer brand characteristic (X3), variable Y is brand loyalty. In the regression analysis in this study using SPSS version 19, while the results of the calculation is as follows:

Table 2

analysis of the effect of brand trust on brand loyalty.

 

 

Coefficientsa

 
 

Model

Unstandardized Coefficients

Standardized Coefficients

t

Sig.

 
 

B

Std. Error

Beta

 
 

1

(Constant)

-4.618

1.573

 

-2.936

.004

 
 

BC

.099

.048

.138

2.060

.042

 
 

CC

.884

.114

.447

7.766

.000

 
 

CBC

.556

.078

.477

7.130

.000

 
  a. Dependent Variable: Brand Loyalt

Source: Results of the data processed SPSS

 

According to the table on the regression analysis it can be seen that the linear regression equation is as follows:
Y = – 4.618 + 0.099 + 0.884 X1 0.556 X2 + X3

Description:
Y = Brand Loyalty
X1 = Brand Characteristic
X2 = Company Characteristic
X3 = Consumer Brand Characteristic

Constants of -4.618 states that if there is no characteristic brand, company characteristic, and consumer – brand characteristic (X1, X2, X3 is 0), then there is no brand loyalty. Regression coefficient brand characteristic (X1) of 0.099, meaning that if the other independent variables fixed value and brand characteristic rose 1% then brand loyalty will increase by 0,099. Company characteristic (X2) of 0.884, meaning that if another independent variable value is fixed and characteristic company rose 1% then brand loyalty will increase by 0,884. Further consumer – brand characteristic (X3) of 0.556, meaning that if another independent variable value is fixed and characteristic company rose 1% then the brand loyalty to increase by 0,556. Everything is positive. Meaning a positive influence / direction between the variables of trust in a brand and brand loyalty variable, the higher the trust in a brand is increasing brand loyalty.

 
 

ANOVA

 

Model

Sum of Squares

Df

Mean Square

F

Sig.

1

Regression

868.490

3

289.497

92.485

.000a

Residual

300.500

96

3.130

 

 

Total

1168.990

99

 

 

 

a. Predictors: (Constant), CBC, CC, BC

b. Dependent Variable: Brand Loyalty

of the table above can be explained that the calculated F value of 92.485. with a significant level of 0.000. after F count it must find the value of F table (= 0.05) is 2.699. Because the calculated F value is greater than the F table (92.485> 2.699) with a significant level of 0.000 <0.05, it can be concluded that Ho is rejected, meaning characteristic brand, company characteristic, consumer-brand characteristic jointly significant effect on brand loyalty in bottled tea beverages Sosro.

Test t
T test (partial regression) is used to determine whether partial characteristic brand, company characteristic, consumer-brand characteristic significantly influence brand loyalty.
Tests using a significant level of 0.05 and 2 sides.
Hypothesis testing between the Trust in a brand Brand loyalty can be used to search for the t test statistic t test comparing the t table
If t t table, then Ho is accepted
If t count> t table, then Ho is rejected

 

Uji t

Model   Unstandardized Coefficients Standardized Coefficients T Sig.
    B Std. Error Beta B Std. Error
1 (Constant) -4.618 1.573   -2.936 .004
  brand characteristic .099 .048 .138 2.060 .042
  company characteristic .884 .114 .447 7.766 .000
  consumer brand characteristic .556 .078 .477 7.130 .000

 

 

III.      CONCLUSIONS AND RECOMMENDATIONS

Conclusion:
a. Consumers were quite believe the bottled tea brand sosro after conducted research using a descriptive analysis. And such that we have seen that PT Sinar sosro indeed one ruler of the world market share in the tea industry.
b. And consumers loyal to the brand of bottled tea sosro after dilakukam anyway research using descriptive analysis tool. If consumers have confidence in the brand, the consumer will directly tehadap also the brand loyal.
c.  And there is the influence of trust in brand to brand loyalty is amounted to 73.5%. Which means that the contribution of the effect of the variable trust in the brand (brand characteristic, company characteristic, and consumer brand characteristic) of 73.5% on brand loyalty. And the remaining 26.5% may be influenced by variables other than the variable trust in brand

Suggestions
PT. Sosro rays should always maintain a company characteristic. This is caused by the variable most powerful and dominant influence on brand loyalty. In addition, PT. Sosro rays to maintain confidence in the brand in the minds of consumers must increase in the factors of trust in a brand such as brand and consumer brand characteristic characteristic. Efforts to increase consumer confidence in the brand characteristic that can be done by increasing the intensity of the activities related to the community so that the image and credibility of the company can be maintained

 

 

 

 

 

 

 

 

 

 

BIBLIOGRAPHY

 

Rizan, MohammadBasrah. Saidani dan Yusiyana Sari. EFFECT OF BRAND IMAGE AND BRAND TO BRAND LOYALTY TRUST TEA BOTTLE Bottle Tea SOSRO Consumer Survey Sosro in Food Court ITC Cempaka Mas.2012

 

Kasuma, Nila. Gus Andri,dan Sepris Yonaldi. EFFECT OF ADVERTISING, BRAND IMAGE, AND CUSTOMER SATISFACTION CONSUMER LOYALTY TO USE Vaseline HAND AND BODY LOTION IN THE CITY PADANG (CASE STUDY IN PT. UNILEVER BRANCH Padang)

 

Dirgantara, Bagas. EFFECT OF PACKAGING, BRAND AND PRICE ON CUSTOMER LOYALTY. 2012

www.masterbrand2012.com/ (20 juni 2013 pukul 17.00 oleh dita)

 

KASUS BISNIS TIDAK BERETIKA :Pelanggaran Hak Paten, Microsoft dihukum bayar denda US$290 Juta ke Developer I4i Hak paten itu sendiri dipergunakan sebagai oleh para penemu atau inventor atas hasil yang dicapai dan juga sebagai wujud pengapresiasikan terhadap suatu penemuan. Kata paten itu sendiri berasal dari bahasa inggris patent, yang awalnya berasala dari kata patere yang berarti membuka diri (pemeriksaan publik ) dan juga berasal dari kata letters patent yaitu surat keputusan yang diberikan oleh kerajaan untuk memberikan hak eksklusif kepada individu dan pelaku bisnis tertentu. Menurut undang-undang nomor 14 tahun 2001 tentang paten, paten adalah hak eksklusif oleh Negara kepada investor atas hasil invensinya dibidang teknologi, yang untuk selama waktu tertentu melaksanakan sendiri invensinya tersebut atau memberikan persetujuan kepada pihak lain utnuk melaksanakannya. (UU 14 tahun 2001, ps. 1, ay.1) Contoh kasus : Mahkamah Agung AS menghukum Microsoft Corp untuk membayar denda kepada perusahaan perangkat lunak kanada I4i sebesar US$290 juta atas pelanggaran hak paten perusahaan itu. Pengadilan Tinggi dengan suara bulat menolak untukmengenyampingkan hukuman terhadap raksas perangkat lunakMicrosoft Corp itu. Perusahaan I4i yang berbasis di Toronto, Kanada tersebut telah menuntut Microsoft pada tahun 2007 yang lalu, karena software miliknya telah dicuri oleh Microsoft tanpa izin dan digunakan pada perangkat lunak Microsoft Word versi 2003 dan 2007, sehingga memungkinkan Word untuk menkonversi ke format XML (Extended Markup Language). Pengadilan yang lebih rendah mengatakan bahwa Microsoft dengan sengaja melanggar Hak Paten dan meminta Microsoft untuk membayar ke I4i sebesar US$290 sebagai denda, dan meminta Microsoft untuk menghentikan penggunaan teknologi milik I4i tersebut. Mahkamah Agung AS menyatakan bahwa ada bukti yang jelas dan menyakinkan, sehingga dibuat keputusan ini. Namun Hakim Agung John Roberts tidak turut ambil bagian dalam membuat keputusan ini, karena beliau memiliki saham Microsoft, dan dikhawatirkan akan menimbulkan keputusan yang bisa karena adanya konflik kepentingan. Di dunia bisnis seringkali perusahaan maju maupun yang sedang berkembang melakukan banyak cara agar memenangkan persaingan diantara mereka termasuk dengan cara melakukan pelanggaran hak paten. Penyebab dari bayak perusahaan melakukan pelanggaran hak paten dikarenakan perusahaan yang melanggar tersebut telah banya menghabiskan dana untuk penelitian dan juga pengembangan, tidak mau tersaingi oleh perusahaan lainnya. Pelanggaran yang dilakukan pihak Microsoft sangatlah tidak baik, mengingat belum adanya kesepakatan antara pihak Microsoft dan I4i. Hal ini sangat merugikan pihak I4i karena telah melakukan penelitian dan pengembangan yang memakan waktu dan biaya yang tidak sedikit, dampak dari pelanggaran tersebut pihak yang dirugikan tentu akan mengalami kerugian yang besar karena para investor akan berpikir kembali dan tidak jadi menanamkan modalnya ke perusahaan tersebut. Dalam hal ini sebaiknya para perusahaan yang melakukan pelanggaran hak paten tersebut melakukan kesepakatan terlebih dahulu dan juga ikut melakukan penelitian bersama agar keuntungan dapat diperoleh bersama-sama. sumber : http://riechihuhu.wordpress.com/2011/09/23/contoh-kasus-bisnis-tidak-beretika-pelanggaran-hak-paten-microsoft-dihukum-bayar-denda-us290-juta-ke-developer-i4i/

contoh CSR pada perusahaan Unilever

Jakarta, 10 Juni 2008 (ANTARA) – Menyusul kesuksesan Jakarta Green & Clean (JGC), PT. Unilever Indonesia, Tbk melalui merek camilan andalannya, Taro, meluncurkan program Corporate Social Responsibility (CSR) baru bertajuk Markas Petualangan Taro (MPT). Program kepedulian pada anak-anak ini mulai dijalankan oleh masyarakat pada April 2008 lalu. Unilever yang berkiprah di Indonesia sejak 1933 ini menciptakan MPT dengan tujuan untuk membentuk karakter anak yang mandiri, peduli dan kreatif melalui aktivitas petualangan dengan memanfaatkan lahan di sekitar tempat tinggal.

“Kampanye Markas Petualangan Taro kami yakini akan memberikan manfaat bagi masa depan anak-anak kita, karena masa depan bangsa ini terletak di tangan mereka,” tutur Adeline Ausy Setiawan selaku Marketing Manager Modern Snacks & Beverages PT. Unilever Indonesia, Tbk. “Kami menyadari, untuk mewujudkan misi sosial ini kami tidak dapat melakukannya sendiri, maka kami menggandeng JGC yang telah sukses dengan program pemberdayaan masyarakat untuk lebih peduli mencintai lingkungan. Dan untuk mengimplementasikannya kami bermitra dengan Masyarakat, PKK, psikolog dari Propotenzia dan Aksi Cepat Tanggap (ACT) untuk saling bahu-membahu demi mewujudkan karakter anak yang unggul,” jelas Ausy.

Ausy menambahkan, “Pada tahap awal MPT berlangsung di 25 RW (Rukun Warga) yang tersebar di DKI Jakarta, dengan masing-masing wilayah Kotamadya dipilih lima titik. Ke-25 titik ini merupakan proyek awal.

Psikolog anak Lina E. Muksin, M.Psi berpendapat, “Setiap anak memiliki jiwa petualang, anak usia Sekolah Dasar mulai mengenal lingkungan di luar rumah sebagai aktifitas petualanganya. Sayangnya di kota-kota besar pada umumnya kurang ramah terhadap anak, di mana amat minim lahan bermain. Tak heran banyak anak bermain di ruang terbuka yang bukan difungsikan sebagai lahan bermain yaitu jalanan. Jika kondisi ini tidak diakomodir dengan baik akan menjerumuskan anak untuk menyerap secara langsung yang ada di lingkungannya.”

General Manager Yayasan Unilever Peduli, Sinta Kaniawati, memaparkan bahwa MPT merupakan anak program JGC – MPT terlahir dari program JGC yang secara holistik mengajak seluruh lapisan masyarakat untuk peduli terhadap lingkungannya, tetapi juga mengajak masyarakat untuk peduli tehadap perkembangan anak di lingkungannya. Berdasarkan pengamatan tim JGC, pihaknya melihat area JGC masih kekurangan sarana untuk bermain anak, padahal lingkungan tersebut sebenarnya bisa memanfaatkan lahan yang tersedia sebagai sarana anak untuk berpetualang. Oleh karena itu pihaknya menggandeng Taro untuk menggarap program sosial kemasyarakatan yang dapat mengeliminir masalah kurangnya lahan bermain buat anak-anak.”

Program MPT dikemas dengan misi agar semua anak tetap bisa tumbuh sesuai dengan kebutuhan usianya sehingga mereka berkembang dengan masa kanak-kanak yang lebih menyenangkan dan bermakna. Menurut Brand Manager Taro Amalia Sarah Santi, “MPT mengajak masyarakat luas untuk berperan serta menjadi sahabat bermain dan pelindung, di mana mereka bisa mendapatkan dukungan dan membangun harapan bersama.”

Berdasarkan riset yang dilakukan di area MPT oleh Propotenzia hubungan antara orang tua dan anak kurang berjalan maksimal, ini dikarenakan 83% orang tua cenderung mengalami stres. Oleh karena itu peran orang kurang efektif dalam mengasuh anak. Sehingga anak cenderung kurang optimal dalam perkembangan psikososialnya yaitu penggambaran citra diri yang negatif, kurang dapat mengendalikan emosi, kurang harmonis dengan orang tua, tidak dapat bersosialisasi.

Sarah melanjutkan, “MPT juga ditujukan untuk lebih mempererat hubungan antara anak dan ibunya melalui aktifitas petualangan yang digelar secara berkala di lingkungan masing-masing. Melalui program MPT, anak dapat kembali bebas bermain, termasuk mengenal lingkungannya di tengah kurangnya lahan bermain. Sebagai contoh lapangan badminton yang biasanya dipakai orang dewasa setiap Sabtu atau Minggu dapat digunakan menjadi ajang bermain anak-anak peserta program MPT. Melalui aktivitas petualangan yang dilakukan secara rutin selama 2 jam per minggu, anak-anak mendapat kesempatan untuk melatih dan mengembangkan kompetensi, berinteraksi dengan teman sebaya, terlibat dalam kerjasama tim, kreatif memecahkan masalah, menumbuhkan kepedulian dan mengembangkan inisiatif, mengontrol emosi serta mengevaluasi diri. Program ini juga sebagai sarana memberdayakan para Ibu untuk turut serta mendidik anak, serta mampu membuat anak memiliki haknya kembali untuk bermain.”

Beberapa contoh permainan dalam MPT adalah “Peta RT-ku”, “Ranjau Darat”, “Sekolah Batu”, “Para Semut Petualang”, “Sahabat Taro Peduli” dan “Keluargaku Teman Petualanganku”.

“Program Markas Petualangan Taro mengharapkan masyarakat untuk berperan secara aktif dalam menanamkan kepedulian akan pentingnya membentuk karakter anak melalui aktifitas petualangan di lahan sekitar. MPT yang dikembangkan dan dimiliki masyarakat diharapkan akan bermanfaa.

contoh perusahaan yang kurang memperhatikan etika bisnis

  1. Suatu Perusahaan X yang terletak di Timur Indonesia. Perusahaan X tersebut berdiri sudah sangat lama tapi perusahaan X tidak melihat kesejahteraan masyarakat di sekitarnya. Perusahaan ini hanya mengambil kekayaan alam di Pulau itu. Lihat dari SDM di perusahaan tersebut, hanya beberapa masyarakat asli yang di rekrut. Pendidikan masyarakat di sekitar masih terbelakang. Sarana dan Prasarana yang dibuat hanya untuk kebutuhan perusahaan tersebut. Padahal hasil bumi yang dieroleh sangat banyak untuk keuntungan Perusahaan X tersebut.
  2. Di pulau Jawa terdapat perusahaan X yang telah menenggelamkan hampir seluruh desa dengan pengeborannya. Perusahaan X tidak memiliki etika bisnis, karena hanya mementingkan keuntungan perusahaan saja. Akibatnya Masyarakat harus kehilangan harta dan kehidupan yang layak, belum lagi pembayaran ganti rugi yang dilakukan sangat terlunta-lunta.

Kesimpulan :

Perusahaan-perusahaan diatas tidak memiliki etika bisnis yang baik terhadap lingkungan sekitarnya. Mungkin saja pemikiran awal dari mereka yaitu untuk mendapatkan keuntungan yang besar, tanpa memperhatikan kondisi alam ataupun masyarakat sekitar yang nantinya akan menjadi korban dari ulah meraka.

Saran   :

Sebagai perusahaan yang memiliki konsumen yang banyak sebaiknya gunakan produk yang sesuai dan perhatikan juga dampak dari produk yang digunakan. Sebaiknya sebelum mendirikan perusahaan, perhatikan lingkungan di sekitar perusahaan, baik SDM, Pendidikan, dan kesejahteraan masyarakat. Jangan hanya meraup isi buminya tapi lihat juga penduduk sekita.

Sumber :

  1. http://imarookie.wordpress.com/2011/01/07/contoh-etika-bisnis-pada-beberapa-perusahaan/
  2. http://wartawarga.gunadarma.ac.id/2011/11/contoh-kasus-etika-bisnis-2/
  3. http://agungaw.wordpress.com/2011/12/21/beberapa-contoh-perusahaan-melanggar-etika-bisnis/

HAL – HAL YANG PERLU DIPERHATIKAN DALAM ETIKA BISNIS

Dalam menciptakan etika bisnis, ada beberapa hal yang perlu diperhatikan, antara lainialah

1. Pengendalian diri
    Artinya, pelaku-pelaku bisnis dan pihak yang terkait mampu mengendalikan diri merekamasing-masing
    untuk tidak memperoleh apapun dari siapapun dan dalam bentuk apapun.Disamping itu, pelaku bisnis
    sendiri tidak mendapatkan keuntungan dengan jalan main curangdan menekan pihak lain dan
    menggunakan keuntungan dengan jalan main curang dan menakanpihak lain dan menggunakan
    keuntungan tersebut walaupun keuntungan itu merupakan hak bagipelaku bisnis, tetapi penggunaannya
    juga harus memperhatikan kondisi masyarakat sekitarnya.Inilah etika bisnis yang “etis”.
2. Pengembangan tanggung jawab sosial (social responsibility)
    Pelaku bisnis disini dituntut untuk peduli dengan keadaan masyarakat, bukan hanyadalam bentuk
    “uang” dengan jalan memberikan sumbangan, melainkan lebih kompleks lagi.Artinya sebagai contoh
    kesempatan yang dimiliki oleh pelaku bisnis untuk menjual pada tingkatharga yang tinggi sewaktu
    terjadinya excess demand harus menjadi perhatian dan kepedulian bagipelaku bisnis dengan tidak
    memanfaatkan kesempatan ini untuk meraup keuntungan yang berlipatganda. Jadi, dalam keadaan
    excess demand pelaku bisnis harus mampu mengembangkan danmemanifestasikan sikap tanggung
    jawab terhadap masyarakat sekitarnya.
3. Mempertahankan jati diri dan tidak mudah untuk terombang-ambing oleh pesatnyaperkembangan
    informasi dan teknologi
    Bukan berarti etika bisnis anti perkembangan informasi dan teknologi, tetapi informasidan teknologi itu
    harus dimanfaatkan untuk meningkatkan kepedulian bagi golongan yang lemahdan tidak kehilangan
    budaya yang dimiliki akibat adanya tranformasi informasi dan teknologi.
4. Menciptakan persaingan yang sehat
    Persaingan dalam dunia bisnis perlu untuk meningkatkan efisiensi dan kualitas, tetapi
    persaingantersebut tidak mematikan yang lemah, dan sebaliknya, harus terdapat jalinan yang erat
    antarapelaku bisnis besar dan golongan menengah kebawah, sehingga dengan
    perkembangannyaperusahaan besar mampu memberikan spread effect terhadap perkembangan
    sekitarnya. Untuk itudalam menciptakan persaingan perlu ada kekuatan-kekuatan yang seimbang
    dalam dunia bisnistersebut.
5. Menerapkan konsep “pembangunan berkelanjutan”
    Dunia bisnis seharusnya tidak memikirkan keuntungan hanya pada saat sekarang, tetapiperlu
    memikirkan bagaimana dengan keadaan dimasa mendatang. Berdasarkan ini jelas pelakubisnis dituntut
    tidak meng-“ekspoitasi” lingkungan dan keadaan saat sekarang semaksimalmungkin tanpa
    mempertimbangkan lingkungan dan keadaan dimasa datang walaupun saatsekarang merupakan
    kesempatan untuk memperoleh keuntungan besar.
6. Menghindari sifat 5K (Katabelece, Kongkalikong, Koneksi, Kolusi dan Komisi)
    Jika pelaku bisnis sudah mampu menghindari sikap seperti ini, kita yakin tidak akanterjadi lagi apa
    yang dinamakan dengan korupsi, manipulasi dan segala bentuk permainan curangdalam dunia bisnis
    ataupun berbagai kasus yang mencemarkan nama bangsa dan negara.
7. Mampu menyatakan yang benar itu benar
    Artinya, kalau pelaku bisnis itu memang tidak wajar untuk menerima kredit (sebagaicontoh) karena
   persyaratan tidak bisa dipenuhi, jangan menggunakan “katabelece” dari “koneksi”serta melakukan
   “kongkalikong” dengan data yang salah. Juga jangan memaksa diri untuk
    mengadakan “kolusi” serta memberikan “komisi” kepada pihak yang terkait.
8. Menumbuhkan sikap saling percaya antara golongan pengusaha kuat dan golonganpengusaha kebawah
    Untuk menciptakan kondisi bisnis yang “kondusif” harus ada saling percaya (trust) antaragolongan
    pengusaha kuat dengan golongan pengusaha lemah agar pengusaha lemah mampuberkembang
    bersama dengan pengusaha lainnya yang sudah besar dan mapan. Yang selama inikepercayaan itu
    hanya ada antara pihak golongan kuat, saat sekarang sudah waktunyamemberikan kesempatan
    kepada pihak menengah untuk berkembang dan berkiprah dalam duniabisnis.
9. Konsekuen dan konsisten dengan aturan main yang telah disepakati bersama
    Semua konsep etika bisnis yang telah ditentukan tidak akan dapat terlaksana apabilasetiap orang tidak
    mau konsekuen dan konsisten dengan etika tersebut. Mengapa? Seandainyasemua ketika bisnis telah
   disepakati, sementara ada “oknum”, baik pengusaha sendiri maupunpihak yang lain mencoba untuk
   melakukan “kecurangan” demi kepentingan pribadi, jelas semuakonsep etika bisnis itu akan “gugur”
   satu semi satu.
10. Menumbuhkembangkan kesadaran dan rasa memiliki terhadap apa yang telahdisepakati
     Jika etika ini telah memiliki oleh semua pihak, jelas semua memberikan suatuketentraman dan
     kenyamanan dalam berbisnis.
11. Perlu adanya sebagian etika bisnis yang dituangkan dalam suatu hukum positif yangberupa peraturan
     perundang-undangan
     Hal ini untuk menjamin kepastian hukum dari etika bisnis tersebut, seperti “proteksi”
     terhadappengusaha lemah

RESENSI PERTEMUAN DUA HATI

RESENSI NOVEL PERTEMUAN DUA HATI                

Judul              : Pertemuan dua hati

Pengarang    : N.H.Dini

Penerbit        : PT.Gramedia pustaka utama

Warna Cover : Hijau

Tebal Buku  : 85 halaman

-Kelebihan    :1. Covernya cukup menarik dengan warna-warna yang menarik.

2.  Tulisan dan bahasanya mudah di mengerti dan mudah di baca.

-Kekurangan: 1. Kertasnya kusam

2.  Tidak terdapat gambar di setipa halaman sehingga kurang menarik

Kerangka Novel

  • Di sebuah kota hidup seorang gadis yang bernama Suci.
  • Ia ingin menjadi sekertasi.
  • Ia menikah dengan seorang pria yang berprofesi sebagai montir.
  • Ia pindah ke kota lain mengikuti suaminya.
  • Wasito hanya membuat onar dikelas.
  • Wasito adalah anak yang baik dan pintar.
  • Akhirnya Wasito menjadi anak yang pintar di kelas.

Sinopsis novel

Di sebuah kota hidup seorang gadis yang bernama Suci. Ia ingin sekali menjadi seorang sekertaris. Tetapi orang tuanya menginginkan dia untuk menjadi seorang guru. Akhirnya ia pun menuruti kehendak orang tuanya. Hingga suatu hari ia pun menikah dengan seorang pria yang berfrofesi sebagai montir. Ia pun di karuniai 3 orang anak. Karena pekerjaan suaminya itu, ia pun harus pindah ke kota lain mengikuti suaminya.Suci pun melamar sebagai guru baru di sebuah sekolah, dan anaknya pun bersekolah di sekolah itu. Sehari setelah ia mulai bekerja di sekolah itu, ia berusaha untuk mendapat mengenal dan memahami anak didiknya satu persatu. Ia memiliki seorang murid yang sedikit aneh dan bandal. Anak itu bernama Wasito. Setiap harinya Wasito hanya membuat onar di kelas, dan mengganggu teman-temannya. Suatu hari ibu Suci ingin berkunjung kerumah nenek Wasito, karena Wasito tingal disana.Ia ingin mengetahui sebab-sebab mengapa Wasito bertingka seperti itu. Sesampainya di rumah neneknya, ibu Suci pun mulai berbincang-bincang dengan nenek Wasito. Nenek Wasito pun menceritakan semua hal tentang Wasito. Ternyata Wasito itu hanyalah seorang anak yang kurang perhatian dan kasih saying dari kedua orang tuanya. Sebenarnya ia adalah seorang anak yang pintar dan baik. Setelah mengetahui itu semua, ibu Suci pun membantu membimbing Wasito untuk menjadi lebih baik. Hingga suatu hari ibu Suci pun berhasil. Wasito menjadi anak yang pintar di kelas. Dan menjadi juara kelas.

Tema: pertemuan dua hati

Alur:Mundur-Maju.

Latar: -Tempat: 1. Dirumah

2.Disekolah

–          Waktu: 1. Siang

2. Pagi

3. Sore

Tokoh: Suci, suaminya, nenek Wasito, dan Wasito

Amanat: Seharusnya orang tua memberikan perhatian kepada anaknya agar tidak menjadi nakal.

Analisis Managemen Pelayanan Minimarket Alfamart Dalam Peningkatan Kualitas Pelayanan Kepada Konsumen (Studi Kasus: Alfamart Jl. Kerinci Raya, Sawangan-Depok)

Analisis Managemen Pelayanan Minimarket Alfamart Dalam Peningkatan Kualitas Pelayanan Kepada Konsumen (Studi Kasus: Alfamart Jl. Kerinci Raya, Sawangan-Depok)

Ade Rachmawati Nurfitri

Fakultas Gundarma

Universitas Gunadarma

  1. Di dalam penulisan naskah, penulis harus mencantumkan tanggal dan email di bagian judul sedangkan di jurnal ini tidak ada tanggal dan emailnya.
  2. Di dalam penulisan abstrak , sudah mengcangkup semuanya mulai dari tujuan dan metode penelitiannya. Kata kuncinya pun hanya ada 2, tidak lebih dari 5 kata kunci. Tetapi di penulisan di abstrak ini tidak sesuai dengan alfabetis.
  3. Di dalam bagian pendahuluan kurang mencantumkan penelitian sebelumnya.
  4. Penelitian ini tidak mencantunkan saran untuk penulis dan pembaca, hanya terdapat kesimpulannya saja. Seharusnya di setiap jurnal dicantumkan saran.

Nama Kelompok :

  • Anggara Bayu Astrini
  • Anna Diana
  • Dita Permatasari

Kelas : 3EA01

paragraf Induktif

Indonesia merupakan Negara yang kaya akan budaya, suku dan pulau . misalnya saja di pulau jawa, banyak sekali kebudayaan – kebudayaan yang ada, seperti suku sunda, jawa, betawi, dan lain – lain. Bukan hanya dipulau jawa saja, bahkan di pulau sumatra, Kalimantan, dan juga pulau-pulau lainnya juga terdapat macam-macam suku dengan kebudayaannya.

Selain kaya akan budaya , Indonesia juga memiliki lahan pertanian yang subur yang banyak menghasikkan rempah-rempah , bahan pangan , bahkan juga buah-buahan. Dari segi barang tambang , Indonesia juga sangat potensial, terbukti Indonesia salah satu Negara di Asia yang meng- ekspor minyak bumi, batu bara, dan barang tambang lainnya. Beraneka pulau dan pantai terhampar luas di Negara ini. Maka tidak salah kalau dikatakan Indonesia adalah Negara yang kaya.

paragraf deduktif

 KEHIDUPAN

Hidup merupakan sebuah perjalanan dari satu masa ke masa. Mulai dari masa kandungan, dunia hingga kembali kepada sang pencipta. Kehidupan membawa kita ke dalam sebuah tahapan – tahapan. Seperti pada tahap balita, kanak – kanak, remaja, dewasa, hingga lansia. Manusia hidup dengan berbagai tantangan dan masalah. Hidup tidak mungkin jika tidak ada masalah. Terkadang masalah itulah yang membentuk sikap kedewasaan kita. Dewasa tidak mutlak hanya ditentukan dari usia saja. Tetapi kedewasaan tampak terliat dari bagaimana sikap kita saat mengatasi masalah dan pola pikir kita. Hidup mengajarkan kita banyak hal. Kasih sayang dan cinta merupakan variable terpenting dalam hidup.

Keluarga adalah kebahagian yang kita punya, banyak orang mengatakan bahwa keluarga adalah harta yang paling indah. Hidup sangatlah indah apabila kita memiliki dan dekat dengan orang – orang yang sangat kita sayangi dan cintai. Ada orang kaya dan ada orang miskin. Walaupun kedua golongan tersebut sangat kontras berbeda, namun jika semua manusia memiliki hati lembut dan peduli terhadap sesama maka kedua golongan tersebut tidaklah ada artinya. Saat ini orang yang kaya makin kaya dan yang miskin makin miskin. Korupsi merajalela, tanpa memikirkan dan peduli kepada masyarakat miskin yang serba kekurangan. Banyak anak – anak yang putus sekolah karena keterbatasan biaya sehingga mereka harus bekerja demi mendapatkan sesuap nasi.

e-consumer behaviour

E-CONSUMER BEHAVIOUR
This is a preprint (pre peer-review) version of a paper accepted in its definitive form by the European Journal of Marketing, © Emerald Group
Publishing Ltd, http://www.emeraldinsight.com and has been posted by permission of Emerald Group Publishing Ltd for personal use, not for
redistribution. The article will be published in the European Journal of Marketing, Volume 43, Issue 9/10: 1121-1139 (2009).
The definitive version of the paper can be accessed from:
http://www.emeraldinsight.com/Insight/viewPDF.jsp?contentType=Article&Filename=html/Output/Published/EmeraldFullTextArticle/Pdf/0070430902.pdf
E-CONSUMER BEHAVIOUR
Charles Dennis1, Bill Merrilees2, Chanaka Jayawardhena3 and Len Tiu
Wright4,
1 Brunel University,
Uxbridge UB8 3PH
UK
Tel: +44 (0) 185 265242
e-mail: charles.dennis@brunel.ac.uk
2 Professor of Marketing,
Deputy Head of Department of Marketing
Griffith Business School
Griffith University, Queensland 4222
Australia
Tel: +61 (0) 7 55527176
Fax: +61 (0) 7 55529039
e-mail: bill.merrilees@griffith.edu.au
3 Loughborough University Business School
Loughborough University
Leicestershire LE11 3TU
UK
Tel: +44 (0) 1509 228831
Fax: +44 (0) 1509 223960
e-mail: c.jayawardhena@lboro.ac.uk
4 Leicester Business School
De Montfort University Business School
Bede Island
Leicester
LE1 9BH
Tel: +44 (0)116 250 6096
Email: lwright@dmu.ac.uk

Brief professional biographies
Charles Dennis is a Senior Lecturer at Brunel University, London, UK. His teaching and research area is (e-)retail and consumer behaviour – the vital final link of the Marketing process – satisfying the end consumer. Charles is a Chartered Marketer and has been elected as a Fellow of the Chartered Institute of Marketing for work helping to modernise the teaching of the discipline.
2 Charles was awarded the Vice Chancellor’s Award for Teaching Excellence for improving the interactive student learning experience. Charles’s publications include Marketing the e-Business, (1st & 2nd editions) (joint-authored with Dr Lisa Harris), the research-based e-Retailing (jointauthored with Professor Bill Merrilees and Dr Tino Fenech) and research monograph Objects of Desire: Consumer Behaviour in Shopping Centre Choice. His research into shopping styles has received extensive coverage in the popular media.

E-CONSUMER BEHAVIOUR
Abstract
Purpose – The primary purpose of this article is to bring together apparently disparate and yet
interconnected strands of research and present an integrated model of e-consumer behaviour. It
has a secondary objective of stimulating more research in areas identified as still being underexplored.
Design/methodology/approach – The paper is discursive, based on analysis and synthesis of econsumer
literature.
Findings – Despite a broad spectrum of disciplines that investigate e-consumer behaviour and
despite this special issue in the area of marketing, there are still areas open for research into econsumer
behaviour in marketing, for example the role of image, trust and e-interactivity. The
paper develops a model to explain e-consumer behaviour.
Research limitations/implications – As a conceptual paper, this study is limited to literature and
prior empirical research. It offers the benefit of new research directions for e-retailers in
understanding and satisfying e-consumers. The paper provides researchers with a proposed
integrated model of e-consumer behaviour.
Originality/value – The value of the paper lies in linking a significant body of literature within a
unifying theoretical framework and the identification of under-researched areas of e-consumer
behaviour in a marketing context.
Keywords: e-consumer behaviour, E-consumer behaviour, e-marketing, e-shopping, online
shopping, e-retailing.
Paper type: Conceptual paper.
Introduction
Early e-shopping consumer research (e.g. Brown et al., 2003) indicated that e-shoppers tended to be concerned mainly with functional and utilitarian considerations. As typical ‘innovators’ (Donthu and Garcia, 1999; Siu and Cheng, 2001), they tended to be more educated (Li et al, 1999), higher socio-economic status (SES) (Tan, 1999), younger than average and more likely to be male (Korgaonkar and Wolin, 1999). This suggested that the e-consumer tended to differ from the typical traditional shopper. More recent research, on the other hand, casts doubt on this notion. Jayawardhena et al., (2007) found that consumer purchase orientations in both the traditional world and on the Internet are largely similar and there is evidence for the importance of social interaction (e.g. Parsons, 2002; Rohm and Swaminathan, 2004) and recreational motives (Rohm and Swaminathan, 2004), as demonstrated by virtual ethnography (webnography) of
‘Web 2.0’ blogs, social networking sites and e-word of mouth (eWOM) (Wright, 2008).
Accordingly, this paper aims to examine concepts of e-consumer behaviour, including those derived from traditional consumer behaviour. The study of e-consumer behaviour is gaining in importance due to the proliferation of online shopping (Dennis et al., 2004; Harris and Dennis, 2008; Jarvenpaa and Todd 1997). Consumeroriented research has examined psychological characteristics (Hoffman and Novak 1996; Lynch and Beck 2001; Novak et al., 2000; Wolfinbarger and Gilly 2002; Xia 2002), demographics
(Brown et al., 2003; Korgaonkar and Wolin, 1999), perceptions of risks and benefits (Bhatnagar and Ghose 2004; Huang et al., 2004; Kolsaker et al., 2004;), shopping motivation (Childers et al.2001; Johnson et al. 2007; Wolfinbarger and Gilly 2002), and shopping orientation (Jayawardhena et al., 2007; Swaminathan et al., 1999). The technology approach has examined technical specifications of an online store (Zhou et al., 2007), including interface, design and navigation (Zhang and Von Dran, 2002); payment (Torksadeth and Dhillon, 2002; Liao and Cheung, 2002); information (Palmer, 2002; McKinney et al., 2002); intention to use (Chen and Hitt, 2002); and ease of use (Devaraj et al., 2002; Stern and Stafford, 2006). The two perspectives do not contradict each other but there remains a scarcity of published research that combines both. Accordingly, the objective of this paper is to develop and argue in support of an integrated model of e-consumer behaviour, drawing from both the consumer and technology viewpoints. The paper also has a secondary objective of stimulating more research in areas identified as still being under-explored. The research area is potentially fruitful since, even in recession, shopping volumes in the UK, for example, are continuing with double-digit growth (Deloitte, 2007; IMRG/Capgemini, 2008), whereas traditional shopping is languishing in zero growth or less (BRC, 2008).
The remainder of this article is organised as follows. We develop our model in two stages. First,we draw from existing literature to present well-known factors that influence consumer behavior and form the core of our model. Second, we present a framework that can be adopted to examine both the influences and interrelationships between the factors in predicting e-consumer behaviour. Finally we present our concluding remarks.

Factors influencing e-consumer behaviour
The basic model argues that functional considerations influence attitudes to an e-retailer which in
turn influence intentions to shop with the e-retailer and then finally actual e-retail activity, including shopping and continued loyalty behaviour. Our model is underpinned by the theory of
reasoned action (TRA). The choice of this theoretical lens lies in its acceptance as a useful theory
in the study of consumer behaviour, which ‘provides a relatively simple basis for identifying
where and how to target consumers’ behavioural change attempts’ (Sheppard et al., 1988: 325).
The conceptual foundations are illustrated in Figure 1. Researchers attempting to answer why people (e-)shop have looked to various components of the ‘image’ of (e-)retailing (Wolfinbarger and Gilly, 2002). This may be a valid approach for two reasons. First, ‘image’ is a concept used to signify our overall evaluation or rating of somethingin such a way as to guide our actions (Boulding, 1956). For example, we are more likely to buy from a store that we consider has a positive image on considerations that we may consider important, such as price or customer service. Second, this is an approach that has been demonstrated for traditional stores and shopping centres over many years (e.g. Berry, 1969; Dennis et al., 2002a; Lindquist, 1974). This is particularly relevant because it is the traditional retailers with strong images that have long been making the running in e-retail (IMRG/Capgemini, 2008; Kimber, 2001). According to Kimber (2001), shopper loyalty instore and online are linked. For example, according to http://www.tesco.com (accessed 26 October, 2001), the supermarket Tesco’s customers using both on and offline shopping channels spend 20 percent more on average than customers who only use the traditional store. Tesco is well known as having a positive image both in-store and online, being the UK grocery market leader in both channels and the world’s largest e-grocer (Eurofood, 2000). More recently, the same approach has been applied for e-image components (Babakus and Boller, 1992; Dennis et al., 2002b; Kooli et al., 2007; Parasuraman et al., 1988; Teas, 1993). Examples of e-service instruments include: Loiacono’s et al.’s, (2002) WebQual; Parasuraman’s et al.’s, (2005) E-S-QUAL; Wolfinbarger’s and Gilly’s (2003) eTailQ; and Yoo’s and Donthu’s (2001) SITEQUAL. The most common image components in the e-retail context include product selection, customer service and delivery or fulfilment. We therefore propose that: P1 e-Consumer attitude towards an e-retailer will be positively influenced by customer perceptions of e-retailer image. TRA (Ajzen and Fishbein, 1980) suggests that intentions are the direct outcome of attitudes (plus social aspects or ‘subjective norms’, as discussed below) such that there are no intervening mechanisms between the attitude and the intention. Therefore: P2 e-Consumer intentions to purchase from an e-retailer will be positively influenced by positive attitudes towards the e-retailer. Most studies have gone only as far as modelling ‘intention’, with few addressing actual adoption (Cheung et al., 2005) and still fewer, continuance behaviour or loyalty. Nevertheless, as mentioned in this section below, as consumers achieve more satisfactory e-shopping experiences, they are more likely to trust and re-patronise, extending our framework to behavioural responses. 6 This is in line with the stimulus-organism-response (S-O-R) paradigm (Mehrabian and Russell, 1974) and adoption/continuance (Cheung et al., 2005). Thus: P3 Actual purchases from an e-retailer will be positively influenced by intentions to
purchase from an e-retailer. The consumer purchase process is a series of interlinked multiple stages including information collection, evaluation of alternatives, the purchase itself and post purchase evaluation (Engel et al., 1991; Gabbot and Hogg, 1998). To evaluate the information demands of services, Zeithaml (1981) suggested a framework based on the inherent search, experience, and credence qualities of products. Since online shopping is a comparatively new activity, online purchases are still perceived as riskier than terrestrial ones (Laroche et al., 2005) and an online shopping consumer therefore relies heavily on experience qualities, which can be acquired only through prior purchase (Lee and Tan, 2003). This leads to: P4 Intention to shop with a particular e-retailer will be positively influenced by past experience; and P5 Actual purchases from an e-retailer will positively influence experience. Trust, ‘a willingness to rely on an exchange partner in whom one has confidence’ (Moorman et al., 1992) is central to e shopping intentions (Fortin et al., 2002; Goode and Harris, 2007; Lee and Turban, 2001). Security (safety of the computer and financial information) (Bart et al., 2005; Jones and Vijayasarathy, 1998), and privacy (individually identifiable information on the Internet) (Bart et al., 2005; Swaminathan et al., 1999) are closely related to trust. Notwithstanding that these constructs differ, in the interests of simplicity we consider them here to be related aspects of the same concept, which we name ‘trust’: P6 e-Consumer trust in an e-retailer will positively influence intention to e-shop. As e-shoppers become more experienced, trust grows and they tend to shop more and become less concerned about security (Chen and Barnes, 2007; OxIS, 2005) Thus: P7 Past experience and cues that reassure the consumer will positively influence trust in an e-retailer. Drawing on early work on another construct of consumer behaviour, learning, (Bettman 1979; Kuehn 1962), an e-retail site becomes more attractive and efficient with increased use as learning leads to a greater intention to purchase (Bhatnagar and Ghose, 2004; Johnson et al., 2007).
Therefore:
P8 e-Consumers’ learning about an e-retailer web site will positively influence their intention to purchase. We now extend our model to include social and experiential aspects of e-consumer behavior along with consumer traits. The extended model is illustrated in Figure 2.
An integrative framework
Social factors
The TRA family theories, which are central to our model (Cheung et al., 2005; Sheppard et al., 1988), include the Theory of Planned Behaviour (TPB) (Ajzen, 1991), the Technology Acceptance Model (TAM) (Davis, 1989) and the Unified Theory of Acceptance and Use of
Technology (UTAUT) (Venkatesh et al., 2003). As introduced in ‘The role of functional attributes’ section above, intention is influenced by two factors, ‘attitude toward the behaviour’
and ‘subjective norms’ (Fishbein and Ajzen, 1975; Ajzen and Fishbein, 1980). ‘Subjective norm’
refers on one hand to beliefs that specific referents dictate whether or not one should perform the
behaviour or not, and on the other the motivation to comply with specific referents (Ajzen and
Fishbein, 1980). Simply put, these are ‘social factors’, by which we mean the influences of others on purchase intentions. For example, TRA argues that whether our best friends think that we should make a particular purchase influences our intention. Numerous studies of traditional
shopping have drawn attention to these aspects (e.g. Dennis 2005; Dholakia, 1999). Social
influences are also important for e-shopping, but e-retailers have difficulty in satisfying these
needs (Kolesar and Galbraith 2000; Shim et al., 2000). Rohm and Swaminathan (2004) found
that social interaction was a significant motivator for e-shopping (along with variety seeking and
convenience, which we consider with situational factors, below). Similarly, Parsons (2002) found that social motives such as: social experiences outside home; communication with others with similar interests; membership of peer groups; and status and authority were valid for e-shopping. Social benefits of e-shopping, such as communications with like-minded people, can be important motivators that influence intention. Web 2.0 social networking sites can link social
interactions concerning personal interests with relevant e-shopping. For example, people with a
specific, specialist fascination for athletic footwear may be members of http://www.sneakerplay.com.
Consumers with a more general interest in social e-shopping are catered for by http://www.osoyou.com. Thus: P9 e-Consumer attitude towards an e-retailer will be positively influenced by social factors.
Since attitude and subjective norm cannot be the exclusive determinants of behaviour where an
individual’s control over the behaviour is incomplete, the TPB purports to improve on the TRA
by adding ‘perceived behavioural control’ (PBC), defined as the ease or difficulty that the person
perceives of performing the behaviour. Empirical studies demonstrate that the addition of PBC
significantly improves the modelling of behaviour (Ajzen 1991). In the information systems
literature, the concept of PBC has an equivalent in ‘self-efficacy’, defined as the judgment of
one’s ability to use a computer (Compeau and Higgins, 1995). Researchers have shown that there
is a positive relationship between experience with computing technology, perceived outcome and
usage (Agarwal and Prasad, 1999). There is considerable empirical evidence on the effect of
computer self-efficacy (e.g. Agarwal et al, 2000; Venkatesh, 2000). These studies confirm the
essential effect of computer self-efficacy in understanding individual responses to information
technology in general and e-shopping in particular. There is conceptual and empirical overlap of
the constructs of PBC and self-efficacy with past experience (Alsajjan and Dennis, forthcoming),
which we therefore concentrate into our ‘Past experience’ variable (see ‘The role of functional
attributes’ section above).
8 TAM was originally conceived to model the adoption of information systems in the workplace
(Davis, 1989) but two specific dimensions relevant to e-shopping have been identified: usefulness and ease of use. Usefulness refers to consumers’ perceptions that using the Internet will enhance the outcome of their shopping and information seeking (Chen et al., 2002). In our model, usefulness is incorporated into the image components of product selection, customer service and delivery or fulfilment, in the ‘Role of functional attributes’ section, above. Ease of use concerns the degree to which e-shopping is perceived as involving a minimum of effort, e.g. in navigability and clarity (Chen et al., 2002). Ease of use is central to the e-interactivity dimension of our model, considered in the ‘Experiential aspects of e-shopping’ section, below.
Davis et al., (1992) have added a new dimension of attitude into TAM: enjoyment. Enjoyment
reflects the hedonic aspects discussed in the ‘Experiential aspects of e-shopping’ section, below.
In a further development of TAM, the UTAUT, Venkatesh and colleagues (2003) recognised the
moderating effects of consumer traits, considered in the ‘Consumer traits’ section, below. The
TRA family theories including TPB, TAM and UTAUT thus constitute the ‘glue’ of the integrative theoretical framework for our propositions P1-P7 above, as illustrated in Figure 2.
TAM has been criticised for ignoring a number of influences on e-consumer behaviour. These
include social ones (included in the TRA aspect of our model, above) (Chen et al., 2002) and
others such as situational factors (Moon and Kim, 2001); and consumer traits (Venkatesh et al.,
2003). Perea et al., (2004) add four factors: consumer traits; situational factors; product
characteristics; and trust (trust is considered in ‘The role of functional attributes’ section, above).
Situational factors may include variety seeking and convenience (identified by Rohm and
Swaminathan, 2004, as a significant motivator for e-shopping). We therefore extend our
framework to include relevant experiential and situational factors; and consumer traits in the
three sections below.

Experiential aspects of e-shopping
For decades, retailers and researchers have been aware that shopping is not just a matter of
obtaining tangible products but also about experience, enjoyment and entertainment (Martineau,
1958; Tauber, 1972). In the e-shopping context, experience and enjoyment derive from econsumers’ interactions with an e-retail site, which we refer to as ‘e-interactivity’. E Interactivity encompasses the equivalent of salesperson-customer interaction as well as visual merchandising and indeed the impact of all senses on consumer behaviour. Empirically, interactivity has been found to be a major determinant of consumer attitudes (Fiore et al., 2005; Richard and Chandra, 2005). Studies include, e.g., personalising greeting cards (Wu, 1999), and creating visual images of clothing combinations (Fiore et al., 2005; Kim and Forsythe, 2009 in this issue). More generally, Merrilees and Fry (2002) found that overall interactivity was the most important determinant of consumer attitudes to a particular e-retailer and interactivity could influence both trust and attitudes to the e-retailer. Therefore: P10 e-Consumer attitudes towards an e-retailer will be positively influenced by einteractivity; and P11 Trust in an e-retailer will be positively influenced by e-interactivity. A favourable perception of e-interactivity is likely to be influenced by ease of use of a web-site (Merrilees and Fry, 2002). Navigability is a key aspect, i.e. the ability of the user to find their way around a site and keep track of where they are (Richard and Chandra, 2005). Thus:9
P12 e-Consumers’ perceptions of e-interactivity will be positively influenced by ease of navigation. Many studies in the bricks-and-mortar world have used an environmental psychology framework to demonstrate that cues in the retail ‘atmosphere’ or environment can affect consumers’ emotions, which in turn can influence behaviour. The importance of this S-O-R model (Mehrabian and Russell, 1974) is that the stimulus cues such as colour, music or aroma can be manipulated by marketers to increase shoppers’ pleasure and arousal, which in turn should lead to more ‘approach’ behaviour, e.g. spending (rather than ‘avoidance’). Dailey (1999); and Eroglu et al., (2003) demonstrated that the same type of ‘web atmospherics’ model can be applied to econsumer behaviour. Graphics, visuals, audio, colour, product presentation at different levels of resolution, video and 3D displays are among the most common stimuli. Richard (2005) divided atmospheric cues into central, high task relevant ones (including structure, organization, informativeness, effectiveness and navigational); and a single peripheral, low-task relevant one (entertainment). Consistent with the Elaboration Likelihood Model (Petty and Cacioppo, 1986), the high task-relevant cues impacted attitude. Both high and low task-relevant cues had a secondary impact on exploratory purchase intention. Elements that replicate the offline experience lead to loyal, satisfied customers (Goode and Harris, 2007). Manganari and colleagues (2009) summarise the current state of knowledge on web atmospherics in e-retailing in this issue, illustrated schematically in their Figures 2 and 3 (Manganari et al., 2009). In theory, atmospherics can also include: touch (which can be simulated using a vibrating touch pad) and aroma (which might be incorporated by offering to send samples although odour simulation systems have yet to achieve widespread adoption) (Chicksand and Knowles, 2002).
Summarising:
P13 e-Consumer perceptions of e-interactivity will be positively influenced by web atmospherics. Environmental psychology suggests that people’s initial response to any environment is affective, and this emotional impact generally guides the subsequent relations within the environment (Machleit and Eroglu, 2000; Wakefield and Baker, 1998). Many studies suggest that web atmospherics are akin to the physical retail environment (e.g. Alba et al., 1997; Childers et al., 2001). In this issue, Jayawardhena and Wright found that emotional considerations are one of the main influences on attitudes towards e-shopping (Jayawardhena and Wright, 2009). Therefore:
P14 e-Consumer emotional states will be positively influenced by web atmospherics
And P15 e-Consumer attitude towards an e-retailer will be positively influenced by
emotional states.

Situational factors
One of the most significant attractions of e-shopping is perceptions of convenience (Evanschitzky et al., 2004; Szymanski and Hise, 2000), for example, a reduction of search costs when the consumer is under time pressure (Bakos, 1991; Beatty and Smith, 1987). Kim, Kim and
Kandampully, in this issue, found that convenience was one of the main influences on satisfaction (Kim et al., 2009). Convenience in e-shopping therefore increases search efficiency
by eliminating travel costs and associated frustrations (psychological costs). e-Retailers
differentiate themselves by emphasising convenience (Jayawardhena, 2004). For example,
10
http://www.amazon.com allows regular customers to complete the purchase process with ‘one click’.
Similarly, Amazon have allowed customers to review products, enhancing the quantity and
quality of product information for potential customers, helping in the customer information
search process to reduce search costs and time. Variety of products is a related aspect of online
shopping that also reduces search costs (Evanschitzky et al., 2004; Grewal et al., 2004).
Retailing literature suggests that shopping frequency may influence purchase intentions. For
example, Evans et al. (2001) found that experienced Internet users were more likely to participate in virtual communities for informational reasons, whereas novice users were more likely to participate for social interaction. e-Shopping becomes more routine as e-shoppers gain
experience of an e-retailer’s site (Liang and Huang, 1998; Overby and Lee, 2006). Hand and
colleagues, in this issue, draw attention to the influence of specific, individual factors such as
having a baby (Hand et al., 2009). In sum: P16 Consumer attitude towards an e-retailer will be influenced by situational factors such as convenience, variety, frequency of purchase and specific individual circumstances.

Consumer traits
In the interests of parsimony, we concentrate on four of the most commonly examined a priori
consumer traits: gender, education, income and age; plus two post hoc ones relevant to eattitudes: need for cognition (NFC) and optimum stimulation level (OSL) (Richard and Chandra,2005). The moderating effect of gender can be explained by drawing on social role theory and evolutionary psychology (Dennis and McCall, 2005; Saad and Gill, 2000). Men tend to be more task-orientated (Minton and Schneider, 1980), systems-orientated (Baron-Cohen, 2004) and more willing to take risks than are women (Powell and Ansic, 1997). This is because, socially, people are expected to behave in these ways (social role theory) and because this adaptive behaviour has given people with particular traits advantages in the process of natural selection (evolutionary psychology). In line with the task-orientation difference, Venkatesh and Morris (2000) found that men’s decisions to use a computer system were more influenced by the perceived usefulness than were women’s. On the other hand, in line with the systems-orientation difference (Felter, 1985), women’s decisions were more influenced by the ease of use of the system (Venkatesh and Morris, 2000). Gender moderates the relationship between various aspects of behavioural outcomes (Cyr and Bonanni, 2005; Yang and Lester, 2005). Psychology research over many years has identified numerous gender differences that are potentially relevant to e-consumer behaviour, e.g. in spatial navigation, perception and styles of communication. Nevertheless, the effects of these differences in e-consumer behaviour have received little research attention to date. In a parallel to Dennis’s and McCall’s (2005) ‘hunter-gatherer’ approach to shopping behaviour, Stenstrom et al. (2008) use an evolutionary perspective to study sex differences in website preferences and navigation. In this interpretation, males tend to use an ‘internal map’ style of navigation because hunting required accurate navigation over long distances. Females, on the other hand, tend to use ‘landmark’ navigation because gathering was carried out over a smaller area close to the home base. e-Navigation is analogous because users must navigate in order to travel through pages, objects and landmarks in a manner similar to physical navigation.
Strenstrom’s and colleagues’ results demonstrate that extended hierarchical levels of an shopping website are more easily navigated by males than by females. Extending gender differences previously reported for ‘bricks’ shopping (Dennis and McCall, 2005) to e-shopping, in this issue, Hansen and Jensen found that men tend to be ‘quick shoppers’ whereas women are11
more ‘shopping for fun’ (Hansen and Jensen, 2009). These results suggest that masculine and
feminine segmented websites might be more successful in satisfying e-consumers.
The role of education in e-shopping has been given little research attention. It is argued that
people with higher levels of education usually engage more in information gathering and
processing; and use more information prior to decision making, whereas less well educated
people rely more on fewer information cues (Capon and Burke, 1980; Claxton et al., 1974). In
contrast to people with lower educational attainments, it is postulated that better educated
consumers feel more comfortable when dealing with, and relying on, new information (Homburg
and Giering, 2001). A body of research suggests that income is related to e-consumer behaviour
(Li et al., 1999; Swinyard and Smith, 2003). This is expected as people with higher income have
usually achieved higher levels of education (Farley, 1964). We expect, therefore, that better
educated and wealthier consumers seek alternative information about a particular e-retailer, apart
from their satisfaction level, whereas less well educated, poorer consumers see satisfaction as an
information cue on which to base their purchase decision.
Older consumers are less likely to seek new information (Moskovitch 1982; Wells and Gubar
1966), relying on fewer decision criteria, whereas younger consumers seek alternative
information. Age moderates the links between satisfaction with the product and loyalty such that
these links will be stronger for older consumers (Homburg and Giering, 2001).
Similarly, individuals with a personality high on NFC engage in more search activities that lead
to greater e-interactivity (Richard and Chandra, 2005), a principle supported by Kim and
Forsythe (2009) in this issue, who found that consumer innovativeness was associated with
greater use of 3D rotational views. In contrast, high OSL people have a higher need for
environmental stimulation and are more likely to browse, motivated more by emotion than
cognition (Richard and Chandra, 2005).
The various consumer traits will not necessarily have the same moderating effects but in line with
space limitations, we summarise the main expectations as:
P17M1 The relationship between social factors and attitude towards an e-retailer
will be moderated by consumer traits,
P17M2 The relationship between emotion and attitude toward e-retailer will be
moderated by consumer traits
P17M3 The relationship between e-interactivity and attitude toward e-retailer will
be moderated by consumer traits.
These moderators complete our integrated model, simplified and illustrated schematically in
Figure 2.

Discussion and conclusion
There is a substantial body of literature examining e-consumer behaviour in both academia and in
practitioner publications. Both strands agree that many factors influence e-shopping.
Nevertheless, there are significant gaps in our understanding of e-consumer behaviour. This
paper attempts to fill this gap by conducting an analysis of the literature and presenting a unified
model that explains e-consumer behaviour that is founded on a sound theoretical underpinning.
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We developed a dynamic model to explain e-consumer behaviour in two stages, underpinned by
the Theory of Reasoned Action (Ajzen and Fishbein, 1980; Fishbein and Ajzen, 1975) family of
theories, which postulate that that peoples’ behaviour is governed by their beliefs, attitudes, and
intentions towards performing that behaviour. We argue that attitudes drive e-consumer
behavioural intentions which lead into actual purchases. This is followed by the development of
further propositions for our model. A significant contribution that our model makes is the
appreciation of the image construct and its influence on e-consumer decision making process. We
enhance our model by examining the antecedents of attitude and trust, drawing attention to econsumer
emotional states and e-interactivity along with social factors and consumer traits.
Furthermore, we indicate that situational factors influence behaviour. To explain consumer
emotional states we rely on Mehrabian and Russell’s (1974), S-O-R model and reason that the
stimulus cues such as web atmospherics and navigation are directly related e-consumer emotional
states.
It is acknowledged that building a complex conceptual model ‘from the ground up’ can pose as
many questions as it answers and we identify fruitful directions for future research. First, our
framework forms a basis to explore holistically the factors affecting e-consumer behaviour.
Second, we acknowledge that our proposed model may not incorporate all the variables or links
between them that potentially affect e-consumer behaviour and invite researchers to examine
more influences. Third, research is needed into how various constructs might be in play (or not)
depending upon the prior shopping, site familiarity and/or site purchasing experience of
consumers. Fourth, we observe that a large number of studies appear to concentrate on single
countries, whereas consumer responses have been demonstrated to vary between cultures (Davis
et al., 2008). We believe that our conceptual model is an ideal framework for such purposes for
academic researchers, e-retailers, policy-makers and practitioners.
In conclusion, this paper has explored the conceptual development of an integrated model of econsumer
behaviour. e-Shopping is still growing fast at a time when traditional shopping is
struggling to maintain any growth at all. The time is therefore opportune to further explore the
propositions elicited in this paper towards a better understanding of e-consumer behaviour.